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Implementation
First, we generated and configured tracking markers in Unity, using the Vuforia software development kit, which recognises predefined tracking markers and enables geometric registration based on the markers. We experimented with different markers, augmented reality with different content and interacted with it using virtual buttons.

Capture on camera
To conclude, the results were filmed with a webcam.

Key project learnings
Through this project I gained practical experience in the development and integration of augmented content by using different tracking markers and augmenting real scenes with digital content.
This ability allows me to create innovative and immersive user experiences that go beyond traditional 2D interfaces.
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